Day parts regularly alternate, with night shrouding unlit parts of the map. Stronghold 3 introduces a new gameplay aspect, the day-night cycle. Honor also makes its return as a secondary resource, now solely used to recruit advanced units and to fulfill mission objectives. Only the barracks is available as a troop recruitment building, as well as building costs are inflated to promote strategic economic decisions. Stronghold 3 attempts to bring together gameplay aspects of Stronghold and Stronghold 2 to streamline gameplay experience. The Boy must confront the Wolf's syndicate and bring stability to the lands of England once more. The Wolf calls for the descendants of his former subordinates, the Rat and the Pig, as well as the Jackal, who tended his wounds in the East for all this time. Set ten years after the events of Stronghold, Duc Volpe returns fueled by vengeance and hatred to take on The Boy, who impaled him and pushed him to his death. Stronghold 3 also saw the release of a Gold Edition on May 27th, 2012. Stronghold 3 offers a variety of campaigns that continue and extend the plot of Stronghold in the spirit of its predecessor, and extends them with a few additional ones. It also features a newfound graphics engine that has been polished and used by successive games since its introduction. Stronghold 3 picks up the pace and gameplay style of Stronghold, preserving the focus on castle building and combat scenarios.
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